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If they are taking 75% of the transaction I would hope they would do some kind of curation. In fact there's a mod project for Fallout New Vegas called Fallout Lonestar based on Texas that is struggling to gain any traction of which a profit incentive would really help.īut this Steam Workshop implementation I disagree with mostly because I have no faith in Steam's support system. We could see all sorts of amazing projects come to like. But imagine if the many talented modders could be compensated for their work. And there are no shortage of mods that have fell through because real life concerns had to come first.
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I remember back in Half-Life 1 there were actually sponsored mods. I genuinely do like the idea of modders potentially getting paid for their work. (Source: ) So that means you'd have to make sales of at least $400 before you get paid. Valve will only payout when your revenue is at least $100. Even when the mod maker opts for a pay what you want arrangement that's still only 25%. But I, and many others, disagree on the exact percentage.
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